Knife
Reliable and silent. Effective against weaker zombies.
Six survivors are trapped inside a sealed room during a zombie outbreak. Somewhere beyond the walls there may be an exit — but the only way to find it is to open the doors scattered around the facility. Behind each door there might be a weapon… or another zombie ready to attack.
Every turn, players take the risk of opening a new door. Sometimes they find tools to defend themselves; most of the time they unleash more undead. Each survivor has unique abilities that can change the rules while they remain alive. As zombies multiply, the room grows more dangerous and players may cooperate — but only temporarily.
Because in Zombie Room, survival is not enough. Only one survivor can escape. Alliances, betrayal, and political maneuvering decide who reaches the exit. Open the door. Face what's behind it. Be the last one alive.
Every turn players must open a door.
Behind it there may be weapons… or zombies waiting to attack.
Zombies remain in play and attack their assigned player every round until destroyed.
Players may cooperate temporarily, but only one survivor will leave the room alive.
The room is filling with zombies.
Every door makes the situation worse.
Reliable and silent. Effective against weaker zombies.
Balanced firearm with limited ammunition.
Devastating close-range damage.
Burn everything attacking a player.
Zombies are the constant pressure inside the room.
They remain in play until destroyed and attack their assigned player every round.
When a zombie kills a player, that survivor becomes another zombie threat, making the room even more dangerous.
Open the door.
Face the unknown.
Survive longer than the others.
Zombie Room: Last One Alive.